Here's where we last left Under Glasslake, stretching 20 blocks North of the end of the Cathedral. You've seen this pic before in the last postcards episode.
Yesterday was my best flying day so far. I managed to get through 4 batteries without running out of propellers (although I broke a load) and I managed more close proximity flying at speed than ever before. By the end of the session, I was getting pretty smooth!
Here's the video. Beggars Canyon is right at the start.
So I built a pub
EMW has built some pretty epic farms, one that delivers watermelon and the other pumpkin. I didn't like that the output just spilled over into nothingness, so I decided to build a pub where the melon was paraded in front of the people. Here it is:
Situated between the Uberstore and the Evil mansion, where I've been building recently. I rather like the roof. Here's the inside...
Some big finishings going on with this selection. We've got a remodelled Uberstore, a finished Vertical Slum (although I seem to have missed a roof) and finished Cloudship Atlantis. You can also see the new stables near the old villager-village, the "West Way" road that leads from St. Spawncras out to the bridge west of Ringwall and the current state of Under Glasslake. I've sneaked in a pick of Bacon Shack, which I am not sure I've posted before.
My body goes through periods of hating me. No gallbladder and a damaged spleen and pancreas means that sometimes I'm left going between the loo and my desk. Dizzy, sickening, weak and cotton-headed. After work, I have little energy left; very little creativity to plough into Icar. When it's bad, I'm no use at work and little use to my much understanding family. The only thing I appear to be able to do is potter around in Minecraft.
During some recent wanders in our shared virtual world, I snapped this and that. Let's start with my Vertical Slum project, a medieval village thing that goes up rather than down. I'm rather pleased with how this turned out. This is the superstructure. The buildings are all working but I want to put in better walkways and staircases higher up on the inside. I'll also start working on the interiors of all those buildings. Much to do and lots and lots of resources to collect for it.
The main structure of the Vertical slum is complete and now I'm starting on interior decorating and some tweaking. What is obvious is that I need a lot of green, which comes from cacti, which has to grow. No big problem, just need to be patient. While "being patient", I took a look at the in-game cartography and noticed that our maps are really old. They're also old maps that don't "align" with modern 1.8 maps. So a made a new one zoomed all the way in. Then I had an idea:
In your personal opinion (bollocks to objectivity for a minute), what do you feel made Chom Isis fun?
I love a good city builder. I've been enjoying a lot of Tropico 4 for the joy of stuffing buildings down and then keeping people happy/unhappy. I've been voted out and even had riots. All good fun. I like to tinker.
I found the latest SimCity thrilling to watch up to release but since have been disappointed by all the videos I've watched. I'm not bothered about always online but I don't like being forced to have my city integrated into some sort of network to do well. They're also not that big. I also don't like giving money to companies who treat their users like slaves.
I've been ill over the past week and when my eyes haven't been streaming and my head not pounding, I've found some solace in Elite:Dangerous. White screens (and daylight FFS) give me a headache prettily readily at the moment and E:D is mostly dark. Which is nice. Here are some thoughts and pics from my travels. Not really a guide but some tips en route.