Well, this is a lot easier than bloody Lightwave (LW), that's for sure. I want to open source Icar, so I've decided to start rebuilding my models in Blender. Most of the original LW are old, tired and have dodgy renders, so I am happy to redo. It's so much easier to learn 2.8; even given that most of the tutorials use the lightyears-different 2.7 UI rather than the sexy 2.8.
2018 was largely wasted. Yeah, I did some stuff (Cloudship, got most of my teeth sorted) but 2019 is going to be the year of doing stuff. The next six months is going to be hard because Kate is starting doing therapy on real people and it's going to be the hardest part of her career. To help, the family has to adjust around her a bit more and that usually means me picking up the slack. That's cool, we've known it's coming since Kate started. That means that I need to be better organised and do the thinking so that when I do get free time, I can just get on with it.
Pete is getting married to the wonderful Gill tomorrow.
Since we met back in 97, Pete has been the benchmark for dependable self-sufficiency. Relying on no-one and competing with everyone (most of all himself), he has consistently used guile and wit to forge his own path. He remains an inspiration, driving rationally and stoically through the worst luck without giving up or surrendering. Adopt, adapt and improve incarnate.
Still unsure if I should keep going with this. It is kind of fun but really limited. I think the next step is to add a butt-tonne of content and a questing system. I can see how that will work but it's a lot of work to do and I don't want to sink any more time if it's just not fun.
I'd appreciate some more feedback on whether some of the concerns you had on how fun it is to move the Cloudship around and shoot etc. Is it still a pain in the arse?
Thanks again, chaps!
A big, big thank you for all the feedback. I've taken it all on board and I think the vast majority have made it either into the next big release or the ideas backlog. I've started with the most important thing: it's a bastard to drive. While it's a bastard to drive then everything else: fighting, exploring and collecting Flotsam is a pain in the arse. Get it right or go home.
I need your help; your subjective opinion - is it fun? Can it be more fun with more work? Is it bankrupt? Is the core mechanic ideas worth pursuing?
If enough of you think it is, then I'll keep going. If not, then I'll park it and move on.
DOWNLOAD HERE unzip and run the Cloudship exe.
I love playing with colours. It's half the reason that rebranding always took too long! Paletton is a hand colour tool that has a great feature showing complementary with luminosity values too.
Still trying to get exciting by doing and learning new things...
Blender Tutorials by Blender Guru
I've been watching these through rather than going out INTO THE SUN LIKE. He does go on a bit but it's lively and he uses the app with a smoothness that I find compelling. Here's part 3 of the series I linked above:
Dave Keating, my mentor in the Cybernetics Department would always so that before doing artificial intelligence, we should strive for artificial stupidity. After all, he would argue, we can't agree what intelligence really looks like but we can agree on stupidity!