This evening was all about booleans, kitbashing and sculpting.
Booleans and Kitbash
The workflow I used for booleans in Lightwave was to generate as much geometry as possible and then boolean them together to ensure that the mesh looked clean when it was rendered. If you wanted to make any changes later, it usually mean keeping all the intermediate steps and then re-performing the steps you took after the edit. I knew it wasn't wise and the more complex a shape I got, the worse the render would be. That's why I moved over to subdivision modeling. The downside of that is that many of the models look a bit too blobby and I had no idea how to fix them.
In Blender, booleans are a first class citizen. Rather than create all the geometry as you go, it remembers the booleans that you want to do and in what order and you can mess with the different shapes without ever baking the polys. You then add more modifiers for smoothing and you've got yourself a nice way to build up fiddly bits.
Kitbashing is the name they give to building up a library of parts that you can draw from; making models much quicker. I did this with Icar, I had standard seats, airlocks, gun handles and so on. It's nice to have a term for it and Blender has some neat ways of moving objects or parts of objects between blender files. There is quite an emphasis on this method of building in this course, so I am going to really build a big library when I start on Icar bits.
With a bit of booleaning and kitbashing (the nuts and bolts), I made this little doohicky.
I spent most of the evening playing with this; it's a lot of fun, especially for prototyping. There's a workflow for building up your sculptures and then drawing points over the top but I didn't bother with that particularly this time around as it's not a focus for this course.
This became a head only while I was experimenting.
I spent a little longer on this one: an Icar-esque car.
I went a lot quicker this evening, with my cheat-sheet to hand. Looking forward to the next time I get to sit and move through more of the course!