brainwipe's blog

DevLog #4 Enemies!

After my previous attempt at getting bad guys to move around, I hit YouTube hard in my lunch breaks and discovered that lots of people repurpose the inbuilt animator finite state machine for doing most AI.

SMELLY

This is a code smell. Every domain object and class should do one job and do it well. Repurposing suggests that you're bending a system for something that it wasn't intended for (single responsibility principle). However, I thought it was best to just get over myself, give it a go and then come back again later.

Devlog #2 - Infinite world

I'm charging toward the more difficult things first and creating a procedurally generated weather map was definitely a big task. I wanted to use a Perlin noise map rather than circle packing algorithms because I wanted there to be dead spaces where you can stop, recoup and not drift off. I might stick in a global wind to gently push you.

Dev log #1 - Cloudship

Preamble

I'm holidaying at home this week; spending lots of time with Kate and Naomi (Felix is in Folkestone with his Grandparents). There are snatches of downtime (like now) where Naomi is off to sleep, it's a bit early for lunch and Kate is pinned down. There's not enough time to get out to a field to fly the quads but there is enough time to bimble on the computer.

Expectations, Early Access and ruining a game before it's finished

Astroneer last night was fun but hitting crash bugs over and over was so very annoying. Big R understandably "fatigue-quitted" over them. We decided to do less land-training and more deep-cave diving for research, and we found it was stable. We got battery research, EMW managed to make a Moon base using the ship as a starting point and I became a ferry pilot to move resources from Terran to the Moon. I got a crash report now and again but it was certainly more fun. [Big R - I found the land train and your stuff and returned it safely to base].

Postcards from the Lack Of Minecraft Server

There's a place I call Evil Gorge, sandwiched between The Evil Mansion and the Enchanter's Tower. To the South is Disco and to the north is the glass mountain. It's such a cool (natural) place but has been ruined by Endermen over the years. It's also ruined by lag thanks to the up-draft of the melon farm. I decided to take the plunge during my lighting mission to tidy it up.

You can see some grass still propagating. The glass mountain is rather sad with the farms pushing through it. I'm tempted to take it down and give the farms some medieval shells.

Excited for Minecraft update 1.12 - World of colour - out now

YAY! This is a great update for me.

First of all the colour palette of MC has been a bit naff for some time. Yellow wool has been a sort of sick colour. Well they've sorted that out, added patterned glazed terracotta (renamed from hardened clay) blocks and concrete (which acts like sand until it comes into contact with water). Beds can also be coloured now. YAY!