Devlog #2 - Infinite world
![brainwipe's picture brainwipe's picture](https://www.lack-of.org/sites/default/files/pictures/picture-2-1528231128.jpg)
I'm charging toward the more difficult things first and creating a procedurally generated weather map was definitely a big task. I wanted to use a Perlin noise map rather than circle packing algorithms because I wanted there to be dead spaces where you can stop, recoup and not drift off. I might stick in a global wind to gently push you.