A big, big thank you for all the feedback. I've taken it all on board and I think the vast majority have made it either into the next big release or the ideas backlog. I've started with the most important thing: it's a bastard to drive. While it's a bastard to drive then everything else: fighting, exploring and collecting Flotsam is a pain in the arse. Get it right or go home.
I need your help; your subjective opinion - is it fun? Can it be more fun with more work? Is it bankrupt? Is the core mechanic ideas worth pursuing?
If enough of you think it is, then I'll keep going. If not, then I'll park it and move on.
DOWNLOAD HERE unzip and run the Cloudship exe.
I love playing with colours. It's half the reason that rebranding always took too long! Paletton is a hand colour tool that has a great feature showing complementary with luminosity values too.
I may have mentioned on a Sunday night or two my CPU had been struggling for a while, I didn’t think much of it, I managed my processes to reduce overhead and put up with any shortfalls caused by it.
Still trying to get exciting by doing and learning new things...
Blender Tutorials by Blender Guru
I've been watching these through rather than going out INTO THE SUN LIKE. He does go on a bit but it's lively and he uses the app with a smoothness that I find compelling. Here's part 3 of the series I linked above:
Dave Keating, my mentor in the Cybernetics Department would always so that before doing artificial intelligence, we should strive for artificial stupidity. After all, he would argue, we can't agree what intelligence really looks like but we can agree on stupidity!
A charming little game about piloting this odd land ship across a post apocalyptic landscape. At first you have to fuel it to keep it going by running around inside pushing buttons to run the generator and releasing steam loading new fuel and then stopping to grab more fuel off the ground as you roll along. Then you get sails that allow you to use wind power and as you progress more and different upgrades.
The landscape of this odd post apocalyptic world rolls past in the background as you go and periodically you have to get out to overcome some obstacle on your path.
So I've been toying with some game dev too but rather than just using unity like a sensible person I decided to write my own engine in C++ using opengl3