Observation is a short story focused indie game where you play as the AI on board a space station where something has gone very wrong. All of your interactions with what's left of the crew and the station itself take place at first through fixed cameras inside the station then later little drone cameras you can maneuver about.
So Rage2 is a strange sort of game it has a lot of flaws and frustrations but the core gameplay the combat is very satisfying.
I saw this video on doing marching cubes in Unity, marching cubes is one of the algorithms that can be used to generate a 3d polygon surface from a voxel type density field it was developed for things like cat scans or mri it's also probably the algorithm things like Astroneer use to have deformable landscapes.
I think this is the second most expensive thing I've ever bought, the first being my flat.
So my golf was getting on a little bit still running fine but starting to need more than rudimentary swap all the fluids wipe it with a wet towel and call it good maintenance so I figured time to investigate replacing it. Since I was thinking of getting something newer and better I thought well why not try out some EV's and so I drove a few the Chevy bolt the Nissan and so on. I also tried the Tesla Model 3 which is a very fun car.
So Anthem came out to people that didn't subscribe to EA's "premier" origin sub service and well it's just dull.
First up the network and connection issues in the demo and beta are mostly cleared up now which is one thing I had a couple of disconnects or weird network problems but no more than you just get anyway it was mostly solid.
F76 has been a bit of a disaster a broken game that is buggy as hell and just not all that fun.
Then there was the canvas bag saga where the super special 200 dollar edition which should have shipped with a canvas bag shipped with a nylon trash bag
Then they offered a couple of dollars in store currency in exchange (not enough to buy a virtual bag)
Then they offered to fix that but leaked all the people personal data
Did a little test of the multiplayer systems in godot surprisingly easy to get something basic going
made a little tank game
This was on my radar but then was suddenly out the other day I guess there's been so many games recently I lost track.
Anyway I had a go last night here are my thoughts.
Similar to JC3 you are on some island fighting an evil man with a private army called the black hand. They also have weather modification tech which is the new gimmick there are sand storms and massive lightning storms and tornadoes etc.
So I decided to preorder fallout 76, I'm trying not to preorder at all these days it's of limited benefit in this fully digital distribution world and it really only benefits the publisher. The only times I do now are when you get something worth having for preordering with fallout 76 you got access to the beta. Now the beta doesn't actually run very long it's currently 4 sessions the first one xbox one exclusive and then one that was yesterday and then two this weekend. Then the game goes live on the 15th of november.
So I've not done much work on the game engine I was playing with partly due to getting stuck on some annoying bugs which were more platform or tools level of code rather than progressing any sort of game. So I decide to put that aside for a bit and try something in a premade game engine where someone else gets all that underlying code right ahead of time and I can just focus on the game parts of it.