Bit more blender mucking about this time a robot leg made to look like it's hydraulically driven
Little test piece of animation I did of a robot leg doing a single walk cycle
simple modeling materials and shoddy animation as it's just mainly a test to see how I could get the armature system to drive the pistons on the leg to make it look like it was being hydraulically driven. So the bones all use ik targets and various constraints to move the parts of the pistons automatically to line up as the leg moves