People probably look at this all the time, however I found it quite interesting, especially when you see all the media going on about 4k gaming, top end graphics cards and the like. I just got the infrequent "fancy submitting to the Steam hardware survey", and went through the link to the results.
Some highlights for me;
1) VR market penetration is <1% in the PC market. That explains an awful lot about lack of software! Be interesting to know what the PS4 VR penetration rates are...
2) Less than 1.5% of people have a 4K monitor/screen. This really surprised me, as there is a lot of noise around this, and how 4K gaming is becoming the norm. Again, this may be a place where consoles (especially the xBoneX) has moved ahead of the PC market. Even 1440p (often quoted as the performance gaming standard) has less than 5%, with the vast majority still on 1080p (it would be interesting to know defualt refresh rates as well, something else that gets more and more noise these days)
3) Clearly people are spending all their money on processors, as this is the only category where the upper ranges are more populated. I can also see 16Gb of RAM becoming the norm soon as well, though looking at the specs, even without a detailed breakdown I can see that the bottleneck on the average system is going to be the GPU
4) Fuck me there are a lot of GPU options out there. I had sort of assumed that 1080/1080Ti's may be the norm, with a reasonable uptake on RTX models due to all the noise, however that is clearly not the case. This may well explain why the resolutions haven't gone up.
I had sort of assumed that my gaming setup was somewhat underpowered, as it has a number of compromises (not least I'm running off an ultra-low power CPU, and my GPU is at the end of a metre long Thunderbolt cable), but turns out that isn't the case. I half get the feeling that all the bleeding edge top-end bits of kit are solely in the ownership of hardware reviewers, rather than in general usage...