A pretty neat way of getting round the problems of space limitations by tricking the visual system into thinking they've turned more than they have so with some careful environment construction you can have the person walk without hitting walls and think they have moved outside the normal bounds of a vr room scale place.
Still needs a reasonable amount of room to work min is quoted as 6m square but an interesting idea they may be able to improve on
URL:
Comments
Nice - an interesting technique, needs the content to be structured suitably, and I'm not sure I'd want FPS players "running around" large areas based on this, you'd have to have a lot of trust in it, but very cool.