if they can convince more publishers to support linux then this might have some legs but atm none of the major publishers do even some indie's don't support linux total steam has 300 games on linux which is a pretty small number.
It's an interesting gambit but for it to go anywhere it will need buy in from game devs and publishers
Submitted by Evilmatt on Mon, 2013-09-23 23:08
If you have Steam on your Windows PC, it will stream games to your SteamOS telly box.
It's gonna struggle I think. Quite aside from the OS issues, there is one (well, 2) fundamental issues between playing a game on a PC, and playing a game on your TV.
and
versus
The end result of this is a fairly major alteration in game design, away from the precision and accuracy of the keyboard and mouse, and instead helping the player to overcome the inherent inaccuracies and limitations of any controller.
Hands up who would want to play a game like (picking a random example) Supreme Commander 2, with a controller? So far, no-one has come up with any halfway decent replacement for a keyboard and mouse for several types of game (and VR won't be the answer...that is an entirely different route, which doesn't involve a TV at all). Motion Detection works for some games (notable examples are bowling, tennis and some on-rails shooters), but is, frankly, bollocks for precision. I'm still not sure how people can stand to play a FPS on a controller, when a keyboard and mouse system allows far faster, easier and more accurate response.
Submitted by babychaos on Tue, 2013-09-24 08:13
TBH for me, the TV and living room is not the place I wanna game. I want to sit upright, be engrossed (even if it is mindlessly chopping away stone in MC). I don't want to share the TV space with anyone else. If I could occulus rift it, to take the monitor away, I would.
I totally get where using the telly comes in for other gamers but it's not for me. Mrs owns the telly, I have a PC.
And what Pete said.
Submitted by brainwipe on Tue, 2013-09-24 15:18
Mouse and Keyboard might have been solved with the Steam Controller. I so definitely want one!
Submitted by brainwipe on Sun, 2013-09-29 09:50
Really?
It looks terrible. Haptic feedback touchpads? Given touchpads are generally bollocks anyway (the thing you disable on your laptop, and use a proper mouse instead), surely having them move under your finger is going to be even worse.
Submitted by babychaos on Sun, 2013-09-29 11:18
The current history of steam hardware isn't brilliant we had the razer hydra a god awful abomination of a 3d controller and that piston box which was a super expensive crap pc (which may or may not have been valve approved hard to tell).
I'm not sure about the steam controller why touch pads rather than thumb sticks the control system that is known to work and work well with game pads what more does touch pads bring you more accuracy? Unlikely it's the same physical motion for a thumbstick as a thumbpad you only have a very limited range you can move your thumb in comfortably while gripping something like that. Given the mechanical lever nature of a thumb stick it might actually be more accurate than an area you need to sweep your thumb across.
Better feedback? It's just using the same weight on a motor buzz technique so not sure it's going to give much more in the way of feedback than the current level of dual shock or the like haptic controlers.
It does seem to be a design thats more of a gimmick than an actual advance forward but we'll see
Comments
if they can convince more publishers to support linux then this might have some legs but atm none of the major publishers do even some indie's don't support linux total steam has 300 games on linux which is a pretty small number.
It's an interesting gambit but for it to go anywhere it will need buy in from game devs and publishers
If you have Steam on your Windows PC, it will stream games to your SteamOS telly box.
Heres more info: http://www.reddit.com/r/Games/comments/1mywoh/steamos_announced_day_1_of...
It's gonna struggle I think. Quite aside from the OS issues, there is one (well, 2) fundamental issues between playing a game on a PC, and playing a game on your TV.
and
versus
The end result of this is a fairly major alteration in game design, away from the precision and accuracy of the keyboard and mouse, and instead helping the player to overcome the inherent inaccuracies and limitations of any controller.
Hands up who would want to play a game like (picking a random example) Supreme Commander 2, with a controller? So far, no-one has come up with any halfway decent replacement for a keyboard and mouse for several types of game (and VR won't be the answer...that is an entirely different route, which doesn't involve a TV at all). Motion Detection works for some games (notable examples are bowling, tennis and some on-rails shooters), but is, frankly, bollocks for precision. I'm still not sure how people can stand to play a FPS on a controller, when a keyboard and mouse system allows far faster, easier and more accurate response.
TBH for me, the TV and living room is not the place I wanna game. I want to sit upright, be engrossed (even if it is mindlessly chopping away stone in MC). I don't want to share the TV space with anyone else. If I could occulus rift it, to take the monitor away, I would.
I totally get where using the telly comes in for other gamers but it's not for me. Mrs owns the telly, I have a PC.
And what Pete said.
Mouse and Keyboard might have been solved with the Steam Controller. I so definitely want one!
Really?
It looks terrible. Haptic feedback touchpads? Given touchpads are generally bollocks anyway (the thing you disable on your laptop, and use a proper mouse instead), surely having them move under your finger is going to be even worse.
The current history of steam hardware isn't brilliant we had the razer hydra a god awful abomination of a 3d controller and that piston box which was a super expensive crap pc (which may or may not have been valve approved hard to tell).
I'm not sure about the steam controller why touch pads rather than thumb sticks the control system that is known to work and work well with game pads what more does touch pads bring you more accuracy? Unlikely it's the same physical motion for a thumbstick as a thumbpad you only have a very limited range you can move your thumb in comfortably while gripping something like that. Given the mechanical lever nature of a thumb stick it might actually be more accurate than an area you need to sweep your thumb across.
Better feedback? It's just using the same weight on a motor buzz technique so not sure it's going to give much more in the way of feedback than the current level of dual shock or the like haptic controlers.
It does seem to be a design thats more of a gimmick than an actual advance forward but we'll see