Interesting bit in Steve Jacksons (Munchkin, Car Wars, Ogre etc etc) yearly report about the risks of being too successful at Kickstarter, and Stretch Goals. This is a medium-sized business, who are probably better set up to deal with "too much" success...it makes you wonder how some of the other wunder-Kickstarters are going to deal with orders far in excess of their initial expectation? Steve admits that they will probably have to put some of the money from Munchkin into getting the kickstarter completed...
Also, having seen the size of the box (pretty much 2 foot square! Over 10 kilos!), how the hell am I going to ship it round?
Excert from the link
The Kickstarter for the $100 Designer's Edition of Ogre launched in April 2012. When it ended a month later, supporters had pledged $923,680. We could easily have broken a million if we had kept setting stretch goals, but enough was enough. Maybe even too much.
In the following months, like many other popular Kickstarter projects (not that that's an excuse), we found that we had not planned for enough success. In retrospect, the enormity of the printing job absolutely ensured that unexpected things would happen. In fact, several did, the latest and most frustrating being a series of errors in creating the plastic counter trays. That wasn't supposed to be the hard part! Because we are testing and re-testing at every stage, a lot of problems have been caught and fixed. We only hope that we are catching them all, because this will be an amazing project when it comes out, and we want it to be as near perfect as possible.
The final box will be 24" × 20" × 5.75" and will weigh 24 pounds. It will have five huge maps and more than 1,000 counters, many of them 3-D constructible Ogres and buildings. It will probably never be equaled in sheer size and awesomeness. If it were sold at a normal gaming markup over print costs, it would probably go for around $400, but retail for the base set will be $100. And it will be at least seven months late, and it totally wrecked the 2012 schedule and is impacting 2013, and it just about drove Phil Reed and Sam Mitschke mad as they managed the project, AND we may very well lose money on it when all is said and done.