This is some interesting looking advances in facial capture technology. Having seen the sort of results the dots all over the face technology people like Ninja Theory used for heavenly sword and the more recent Enslaved and the efforts of Quantic Dream for Heavy Rain where the results look more human but still loses some of the details (it's still like a mask rather than a face the resolution of capture and the way they then deform the model is not entirely accurate) this is an impressive step up. From the example videos it's much more obviously people talking with all the detail of facial expressions and subtle movements of the skin of the face.
Some of the results look very impressive a couple of shots the head and body looked a little out of sync but mostly it looked very good. Still it's a title still in development and even at this stage the results are very impressive making the characters look very real at least in the small sections they've shown. We shall see how the finished game holds up and whether this type of technology gets more wide spread use in the same way that Mocap is ubiquitous in games these days.